using UnityEngine;

namespace DefaultNamespace
{
    public class Available02 : MonoBehaviour
    {
        public void Update()
        {
            // https://youtrack.jetbrains.com/issue/RIDER-32798
            // https://youtrack.jetbrains.com/issue/RIDER-33981
            var x = Vector2.one * (1 + 20 / 20) * Vector2.down;
            var y = Quaternion.Euler(0, 0, 0) * (Quaternion.identity * Vector3.back);

        }
    }
}